Valuation: Marvelous Inc.

Market Cap 30.53B 192M 165M 154M 141M 265M 18.4B 270M 1.82B 710M 9.22B 722M 706M P/E 2027 *
15.3x
P/E 2028 * 12.7x
Enterprise Value 30.53B 192M 165M 154M 141M 265M 18.4B 270M 1.82B 710M 9.22B 722M 706M EV / Sales 2027 *
0.97x
EV / Sales 2028 * 0.87x
Free-Float
60.82%
Yield 2027 *
2.98%
Yield 2028 * 2.98%
1 day-0.20%
1 week+3.50%
Current month+7.48%
1 month+12.53%
3 months+6.57%
6 months-0.40%
Current year-1.18%
1 week 479
Extreme 479
506
1 month 437
Extreme 437
506
Current year 407
Extreme 407
539
1 year 407
Extreme 407
620
3 years 399
Extreme 399
765
5 years 399
Extreme 399
789
10 years 399
Extreme 399
1,249
Manager TitleAgeSince
President 51 2025-03-31
Chief Administrative Officer 57 2025-03-31
Corporate Officer/Principal - -
Director TitleAgeSince
Director/Board Member 79 2011-09-30
Director/Board Member 69 2016-05-31
Director/Board Member 43 2022-05-31
Change 5-day change 1-year change 3-year change Capi.($)
-0.20%+3.50%-8.04%-25.15% 192M
+3.62%+3.41%-2.05%+28.58% 78.94B
+1.54%+2.42%-8.11%+10.44% 15.06B
+0.45%-5.12%-31.85%+40.82% 7B
-1.02%-0.46%-20.19%+63.33% 6.7B
-0.11%-3.49%+6.31%-25.75% 6.06B
+2.37%+2.51%-6.48%+1.00% 4.2B
-1.47%+0.36%-19.25%-25.54% 3.57B
+0.63%-5.19%-29.21%-17.71% 3.31B
+0.46%-9.45%+10.31%-11.80% 3.07B
Average +0.62%+0.82%-10.86%+3.82% 12.81B
Weighted average by Cap. +2.38%+2.36%-5.99%+21.70%

Financials

2027 *2028 *
Net sales 31.6B 199M 170M 159M 146M 274M 19.05B 280M 1.89B 735M 9.54B 747M 731M 34.9B 220M 188M 176M 161M 303M 21.03B 309M 2.08B 812M 10.54B 825M 807M
Net income 2B 12.6M 10.79M 10.06M 9.23M 17.35M 1.21B 17.69M 119M 46.54M 604M 47.3M 46.27M 2.4B 15.12M 12.94M 12.08M 11.08M 20.82M 1.45B 21.23M 143M 55.85M 725M 56.76M 55.53M
Net Debt - -
Logo Marvelous Inc.
Marvelous Inc., formerly Marvelous AQL Inc., is mainly engaged in the entertainment business. The Company operates in three business segments. The Online segment involves in the planning, development and operation of online games and game applications with a focus on social games for social networking service (SNS). The Consumer segment involves in the planning, development and sale of software for home-use game machines, and commercial equipment and products for amusement facility operation companies, as well as the contracted development of game software. The Music and Video segment involves in the production of music and video contents with a focus on animations, the commercialization of music, videos and characters, the operation of delivery business, as well as the operation of performance business via the production of stage performance works, with the popular works of cartoons, animations and games as originals.
Employees
655
Date Price Change Volume
26-08-21 JP¥503.00 -0.20% 131,100
26-08-20 JP¥504.00 +3.92% 309,700
26-08-19 JP¥485.00 -0.82% 157,200
26-08-18 JP¥489.00 -0.81% 176,000
26-08-17 JP¥493.00 +1.44% 230,300

Quarterly revenue - Rate of surprise

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