Crisis Core announces Final Fantasy VII Reunion Is Available Now
December 13, 2022 at 09:01 am
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Square Enix Holdings Co., Ltd. launched on PlayStation(R)5 (PS5(TM)) console, PlayStation(R)4 (PS4(TM)) console, Xbox Series X|S, Xbox One consoles, Nintendo Switch(TM) system, and PC. Unravel the stories of Zack, Cloud, Sephiroth, Aerith, Tifa and more in this generously remastered companion to FINAL FANTASY VII. Nearly 15 years after the release of the PlayStation(R)Portable exclusive, CRISIS CORE --FINAL FANTASY VII-- REUNION brings new life to the fan-favorite story of SOLDIER operative Zack Fair with a complete HD graphics overhaul of the character models, UI and background, a newly arranged soundtrack by original composer Takeharu Ishimoto, fully voiced dialogue in English and Japanese, featuring key members of the voice acting cast of FINAL FANTASY VII REMAKE, and an updated action combat system, with the option to trigger Limit Breaks and Summons, and a streamlined "Digital Mind Wave" (DMW) system. CRISIS CORE --FINAL FANTASY VII-- REUNION maintains the heart of the beloved PlayStation(R)Portable classic, while utilizing modern technology for a more appealing, immersive and engaging overall gameplay experience for new and existing fans alike. The story of CRISIS CORE --FINAL FANTASY VII-- REUNION begins seven years before the events of FINAL FANTASY VII,
following Zack Fair, a young, optimistic Shinra SOLDIER operative. As Zack and SOLDIER 1(st) Class Sephiroth team up to search for a missing SOLDIER operative Genesis Rhapsodos, he uncovers the dark truths of Shinra's experiments and the monsters they create. When betrayals and secrets hit too close to home and cause him to question everything and everyone he knows, Zack must forge his own path as a hero to protect the ones he loves and defend the one thing he has left -- his SOLDIER honor.
SQUARE ENIX HOLDINGS CO.,LTD. is a Japan-based company mainly engaged in the entertainment business. The Company operates in four business segments. The Digital Entertainment segment is engaged in the planning, development, sale, licensing and operation of digital entertainment contents focusing on computer games. The Amusement segment is engaged in the operation of amusement facilities, as well as the planning, development, manufacture, sale and rental of commercial game equipment and related commercial products for amusement facilities. The Publishing segment is engaged in the publishing and licensing of comics books, game related books and periodical magazines. The Rights and Property segment is engaged in the planning, production, sale and licensing of derivative works.