Building the Fitness Metaverse
Where physical fitness meets the metaverse
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OliveX is a digital fitness company that provides applications, smart technology and unique fitness gamification leveraging blockchain technology and move-to-earn functionality.
OliveX leading the pack
FITNESS 4.0
DOSE Token
- OliveX fitness metaverse utility token
- Fully diluted market cap of US$717M*
Expert knowledge and a strategic partnership with
Animoca Brands put OliveX ahead of the competition
OliveX is perfectly positioned in the centre of three of the most exciting on the planet combining fitness, gaming and blockchain in the one place
1 - Source: https://coinmarketcap.com/ - close price from 6 January 2022
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CORPORATE OVERVIEW
A$1.95 | 95.26M | |||||||||||||||||
OLX SHAREHOLDERS | ||||||||||||||||||
SHARE PRICE | SHARES ON | |||||||||||||||||
Strategic Investors | ||||||||||||||||||
Management and | ||||||||||||||||||
AS AT 08/10/2021 | ISSUE | (6.74%) | Directors (14.38%) | |||||||||||||||
A$185.76M | Animoca Brands | Other Investors | ||||||||||||||||
Limited (33.70%) | (45.18%) | |||||||||||||||||
MARKET CAP
AT $1.95/SHARE | TOP 20 - 76.47% |
MANAGEMENT
BOARD OF DIRECTORS
Andy Hall | Adrian Hon | Mary Chow | ||||||
Chief Operations | Chief Innovation | Chief Financial | ||||||
Officer | Officer | Officer |
Sonny Vu | Yat Siu | David Do | Maja McGuire | Karen Contet | Keith Rumjahn | |
Non-Executive | Non-Executive | Independent | Independent | Independent | Managing | |
Chairman | Director | Non-Executive | Non-Executive | Non-Executive | Director | |
Director | Director | Director |
Jenny Hsu | Marisa Lam | Scott Williamson |
Head of Hong | Head of Marketing | CEO, Dustland |
Kong Operations | and Communications | Runner |
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INDUSTRY OVERVIEW
OliveX is at the centre of three of the most exciting industries on the planet.
Fitness &
Wellness Industry
Global gym industry was worth US$96.7 billion in 2020, with more than 184 million gym members in total5
Industry experiencing a digital overhall following COVID-19
Fitness app market grew by 53.2% from 2019 to 20206
US$176 billion gaming industry is bigger than the film and music industry combined1
3.2 billion global gaming community2
Popularity of fitness gaming and Esports clearly evident:
Pokemon Go revenue hit US$1.2B in 2020 - US$5B total over 5 years3
Esports have generated over US$1B in revenue 20214
Gaming | Blockchain | |||||
Industry | & NFT Market |
Wide adoption of blockchain technology has accelerated growth in NFTs
The NFT space generated US$10.67 billion in trading volume during Q3 2021, an increase of 704% from the previous quarter7
Games continue to drive usage within the industry
- Unique active wallets (UAW) connecting to game dapps increased 140% QoQ in Q37
1 - www.newzoo.com- Global Games Market to Generate $175.8 Billion in 2021 2 - www.statista.com- Number of video
gamers worldwide in 2021, by region
3 - www.forbes.com- 'Pokémon GO' Has Made $5 Billion In Five Years
4 - www.statista.com- eSports market revenue worldwide from 2019 to 2024
5 - policyadvice.net - 19+ Statistics and Facts About the Fitness Industry (2021)
- -www.grandviewresearch.com- Fitness App Market Size, Share & Trends Analysis Report By Type (Exercise & Weight Loss, Activity Tracking), By Platform (Android, iOS), By Device (Smartphones, Wearable Devices), And Segment Forecasts, 2021 - 2028
7 - https://dappradar.com - Dapp Industry Report: Q3 2021 Overview
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MAINSTREAM ADOPTION OF THE METAVERSE
Major fitness brands are positioning themselves to enter the metaverse
Nikeland in Roblox | Acquisition of RTFKT | ||||||||
Collaboration with | USD$22M in sales | The Sandbox | ||||
Bored Ape Yacht Club | achieved through initial drop | LAND Owners | ||||
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OliveX Holdings Ltd. published this content on 19 January 2022 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 18 January 2022 21:51:07 UTC.