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Frontier sold 1.4 million units of Elite Dangerous across PC, Mac and Xbox One by the end of December 2015.
Elite Dangerous launched for PC in December 2014 following a successful crowdfunding campaign. Mac and Xbox One releases followed in May and October of 2015, and regular gameplay updates were released throughout the year.
Elite Dangerous has been a flagship title for virtual reality since its first alpha test in December 2013, and in December 2015 Elite Dangerous became the first triple A game to offer full native SteamVR support.
Frontier CEO David Braben said:

We have an amazing player community. The average play time among our 1.4 million players is 60 hours - that's a massive 84 million player hours and counting.
With the community's feedback, we're constantly making Elite Dangerous better than ever. We have incredible long-term ambition and we will continue to deliver on those ambitions. We will detail more exciting developments for Horizons very soon.

Today Elite Dangerous is heading into its second year with the Elite Dangerous: Horizons season pass granting access to major gameplay expansions including Planetary Landings, ship-launched fighters, Multicrew cooperative play and more.

Frontier Developments plc issued this content on 2016-01-14 and is solely responsible for the information contained herein. Distributed by Public, unedited and unaltered, on 2016-01-14 11:48:19 UTC

Original Document: http://www.frontier.co.uk/news/latest/?artid=561&pageNum=0&blk=12