Valuation: Happinet Corporation

Market Cap 209B 1.33B 1.17B 1.11B 1B 1.88B 127B 1.9B 13.28B 5.12B 64.96B 4.98B 4.87B P/E 2027 *
20.1x
P/E 2028 * -
Enterprise Value 209B 1.33B 1.17B 1.11B 1B 1.88B 127B 1.9B 13.28B 5.12B 64.96B 4.98B 4.87B EV / Sales 2027 *
0.46x
EV / Sales 2028 * -
Free-Float
58.5%
Yield 2027 *
-
Yield 2028 * -
1 day+7.56%
1 week+23.87%
Current month+35.86%
1 month+35.86%
3 months+72.43%
6 months+93.95%
Current year+76.23%
1 week 4,075
Extreme 4075
5,260
1 month 3,605
Extreme 3605
5,260
Current year 2,485
Extreme 2485
5,260
1 year 2,485
Extreme 2485
5,260
3 years 1,122
Extreme 1122
5,260
5 years 714.5
Extreme 714.5
5,260
10 years 467.5
Extreme 467.5
5,260
Manager TitleAgeSince
Chief Executive Officer 72 2016-05-31
President 55 2025-05-31
Director of Finance/CFO 54 2023-03-31
Director TitleAgeSince
Chairman 72 2015-05-31
Director/Board Member 66 2010-05-31
Director/Board Member 62 2019-05-31
Change 5-day change 1-year change 3-year change Capi.($)
+7.56%+23.87%+50.43%+324.54% 1.33B
-1.51%+1.78%+18.65%+100.88% 67.43M
Average +3.02%+10.09%+34.54%+212.71% 696.62M
Weighted average by Cap. +7.12%+17.60%+48.90%+313.72%

Financials

2027 *2028 *
Net sales 450B 2.85B 2.52B 2.38B 2.16B 4.05B 274B 4.09B 28.59B 11.02B 140B 10.72B 10.48B -
Net income 11.54B 73.17M 64.57M 61.1M 55.41M 104M 7.02B 105M 733M 282M 3.59B 275M 269M -
Net Debt - -
Logo Happinet Corporation
Happinet Corp is a Japan-based company mainly engaged in the sale of toys, as well as the sale, planning and production of video and music software, the sale, planning and production of video game hardware and software, and the sale of products for amusement facilities. The Company operates in four business segments. The Toy Business segment sells toys, trading cards, and sundries to mass merchandisers, specialty stores, convenience stores, e-commerce, and secondary wholesalers. The Video and Music Business segment sells video and music software to mass merchandisers, specialty stores, convenience stores, e-commerce stores, and others. The Video Game Business segment sells video game hardware and software to mass merchandisers, specialty stores, convenience stores, and e-commerce outlets, and plans and produces video game software. The Amusement Business segment installs and operates toy vending machines, operates capsule toy stores, and sells products for amusement arcades.
Employees
1,113
Date Price Change Volume
26-09-30 JP¥5,190.00 +7.56% 1,031,600
26-09-29 JP¥4,825.00 +12.47% 1,347,300
26-09-28 JP¥4,290.00 0.00% 312,900
26-09-25 JP¥4,290.00 +2.39% 315,700
Trader
-
Investor
-
Global
-
Quality
-
ESG MSCI
AA

Quarterly revenue - Rate of surprise

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