Valuation: Happinet Corporation

Market Cap 151B 951M 816M 762M 699M 1.31B 90.93B 1.34B 8.99B 3.52B 45.6B 3.57B 3.49B P/E 2027 *
14.5x
P/E 2028 * -
Enterprise Value 151B 951M 816M 762M 699M 1.31B 90.93B 1.34B 8.99B 3.52B 45.6B 3.57B 3.49B EV / Sales 2027 *
0.34x
EV / Sales 2028 * -
Free-Float
58.5%
Yield 2027 *
-
Yield 2028 * -
1 day+5.03%
1 week+11.60%
Current month+10.26%
1 month+15.48%
3 months+36.94%
6 months+26.91%
Current year+24.11%
1 week 3,290
Extreme 3290
3,755
1 month 2,967
Extreme 2967
3,755
Current year 2,485
Extreme 2485
3,755
1 year 2,485
Extreme 2485
3,755
3 years 1,122
Extreme 1122
3,755
5 years 707
Extreme 707
3,755
10 years 467.5
Extreme 467.5
3,755
Manager TitleAgeSince
Chief Executive Officer 72 2016-05-31
President 55 2025-05-31
Director of Finance/CFO 54 2023-03-31
Director TitleAgeSince
Chairman 72 2015-05-31
Director/Board Member 66 2010-05-31
Director/Board Member 62 2019-05-31
Change 5-day change 1-year change 3-year change Capi.($)
+5.03%+11.60%+12.46%+203.57% 962M
-0.34%+0.46%+15.88%+77.31% 66.67M
Average +2.35%+1.52%+14.17%+140.44% 514.49M
Weighted average by Cap. +4.68%+2.85%+12.68%+195.39%

Financials

2027 *2028 *
Net sales 450B 2.84B 2.44B 2.27B 2.09B 3.92B 271B 3.99B 26.83B 10.51B 136B 10.66B 10.43B -
Net income 11.54B 72.8M 62.44M 58.31M 53.5M 101M 6.96B 102M 688M 269M 3.49B 273M 267M -
Net Debt - -
Logo Happinet Corporation
Happinet Corp is a Japan-based company mainly engaged in the sale of toys, as well as the sale, planning and production of video and music software, the sale, planning and production of video game hardware and software, and the sale of products for amusement facilities. The Company operates in four business segments. The Toy Business segment sells toys, trading cards, and sundries to mass merchandisers, specialty stores, convenience stores, e-commerce, and secondary wholesalers. The Video and Music Business segment sells video and music software to mass merchandisers, specialty stores, convenience stores, e-commerce stores, and others. The Video Game Business segment sells video game hardware and software to mass merchandisers, specialty stores, convenience stores, and e-commerce outlets, and plans and produces video game software. The Amusement Business segment installs and operates toy vending machines, operates capsule toy stores, and sells products for amusement arcades.
Employees
1,113
Date Price Change Volume
26-08-19 JP¥3,655.00 +5.03% 203,400
26-08-19 JP¥3,480.00 -1.83% 140,100
26-08-18 JP¥3,545.00 +2.60% 291,600
26-08-17 JP¥3,455.00 -0.72% 262,500
26-08-14 JP¥3,480.00 +6.26% 392,800
Trader
-
Investor
-
Global
-
Quality
-
ESG MSCI
AA

Quarterly revenue - Rate of surprise

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